Sweet! I appreciate being able to select colours quickly making this game surprisingly fast paced. Hope to see it on the apple store soon
Sweet! I appreciate being able to select colours quickly making this game surprisingly fast paced. Hope to see it on the apple store soon
Haha, thank you! Apple store costs $99 per year - that's a bit too much! Thanks for your interest though :D
not bad but not great. still had fun hackin, slashin, blasting, and drinking.
Thanks! Any ideas on how to improve it?
what a blast from the past
When in doubt, give'r boobs
That was alright.
Character art & animation is cool, music is pretty catchy, and combat is pretty satisfying.
Level art & designing could use improvement, as well as the enemy art, animation, and designs.
Lots of fun! This'd be great on mobile.
Good sfx choices, soundtrack, and artwork.
The fundamental game mechanics are simple yet interesting, but it is very easy to snowball effect (I got pretty far just by bombing). Maybe increase the cost to place bombs. Being able to repair or upgrade walls would've been nice, but I'm not sure if that would've made the game too easy.
Hotkeys definitely help with placing objects.
If you plan on going further with this game, maybe introducing other player mechanics like melee, spell casting, dropping money bag to increase speed but is vulnerable to enemies, other types of objects/obstacles, etc. would make for a cool sequel, or for an entirely different game.
What is the distant of each square meant to represent?
I see different caliber bullets are shooting with the same velocities.
I think that little element of realism would go a long way if there's ever further development with this game.
I can't say this is a good game but,
at least there's visual & audio feedback for attacks, controls are tight, the music is decent, and the achievements are easy to get.
cool concept, but the digging/snowball mechanics make it too easy to solve puzzles.
I didn't play all the way through, but having different types of platforms/blocks that are either hazardous, or can't have snowballs attached to them, might add to the puzzle elements of this game.
loving this character's derpy walk :P
Hi HEKILLZALOT!
That was one of my struggles with game design once I made the mechanics, actually! Digging and superjumps make it really easy to navigate around the screen, and once navigation is that easy, it's not really a platformer anymore. I'd like to use these mechanics again in a later game, since the digging is pretty satisfying, but they might be better suited to strategic, custom-built levels with puzzle blocks, like you said. Thanks so much for the feedback, and I'm glad that you enjoyed Winter Bear's chubby walk! :)
interesting puzzles and music. not bad for a construct game. player controls/mechanics are tight.
I like making art, designing games, dabbling in music and givin ppl 5stars.
Age 27, Male
Artist / Wpns Tech
Videogame Design & Development
Toronto
Joined on 9/3/13